amnesiack: (uber die)
[personal profile] amnesiack
I got my iPhone 4 yesterday. This may make me seem like a crazed gadget junkie, but in my defense, this is the first smartphone I've ever owned, and it's only been a year and a half since I got my first cell phone, period. So there, non-existent person to whom I feel compelled to justify myself!

This also marks the transition for me and Lesley into full-fledged cell phone independence. I've been riding on a friend's family share plan (thanks!), and she's been on her parents' plan up until now. We've now got our very own family plan, with just the two of us. Independence is expensive.

----

I've been playing around with D&D character apps for the iPhone, since updating character sheets sucks and having a bulky laptop on the table is the pits. There are two that seem pretty good, though neither is the 100% perfect machine. Both allow you to upload Character Builder files to the web and then access them via the phone in a cool, streamlined capacity.

iPlay4e
Pros:
* Translates the character builder files very well, so you have to do little or no any after-the-fact tweaking.
* It has a built-in die roller both for general rolls and on a per-power basis with all mods calculated in advance.

Cons:
* It's a web app, which makes it slower, and means it's constantly using up data capacity and battery life at a quicker rate.
* Powers don't include the effect descriptions beyond attack mods and damage; you have to follow a link to the Compendium for that.
* Manual tweaks are impossible for most parts of the character.

i4e
Pros:
* Power entries are more robust in their information, and there is a description field that will let you fill in any information that you want, so there is no need to check the books/compendium.
* It's a native app that just downloads characters from the i4e server when you ask it to, so it's not using up bandwidth or a lot of battery life while in use.
* Virtually everything in the character can be tweaked manually if you desire.

Cons:
* Only the bare skeleton of the character gets imported from the character builder files, so you end up having to do a lot of manual updating and tweaking before the character is playable. This is a huge pain.

I'll be playing around with both, since we've got a game coming up on Tuesday, and I'll probably learn pretty quickly which I prefer.
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