True. It's a mode of play that lends itself to variation remarkably easily, though. For instance, you could meet halfway between keeping several of the stated benefits and also having advancement by doing periodic, modular advancement, rather than regular xp.
To use Exalted as an example, rather than 8-10xp per session and 20-30 xp at the end of each story, you could eliminate experience points and session awards in favor of across-the-board bulk raises at the end of each story, awarding, say, 1 Attribute dot, 3 Ability dots, and 5 Charms at the end of the story. Of course, Exalted isn't really the best system for this kind of advancement, but I think the point comes through.
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Date: 2007-01-31 10:07 pm (UTC)To use Exalted as an example, rather than 8-10xp per session and 20-30 xp at the end of each story, you could eliminate experience points and session awards in favor of across-the-board bulk raises at the end of each story, awarding, say, 1 Attribute dot, 3 Ability dots, and 5 Charms at the end of the story. Of course, Exalted isn't really the best system for this kind of advancement, but I think the point comes through.