Date: 2007-02-01 02:14 pm (UTC)
I like the idea of a character that is complete. I always felt that the WoD stuff we played in school felt right as far as leveling went. very little xp given out and we generally didn't advance too far. i think the none leveling or just stats shifting ideas are nice. It allows for more of a character creation with out the players worrying about their particular "Gimmick" behind the char. Its there its in place and we can move on from that point.

its always bothered me, among other things, that a char with in a few weeks time can become UBER. in my last dnd game i ran i didnt give out xp. after each major encounter durring down time i let them level. While i didnt care for it at the time i think back now to the elric game if you didnt use a power/skill you cant level it and there is still a chance it wont happen. i think that has a bit more realizm to it but if a cast of chars doesnt share the same view on the system they would get very discouraged.
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