I like your system for D&D. If I was ever running a level-based game, there's a good chance I would do it that way, as long as I could get buy-in from the players.
Part of the problem with old-school Elric is that so much of character creation is random (including race and class, if I remember), so you have such a wide-range of competency to begin with that it's hard to ever achieve any sort of balance. But I am a big fan of the "use it if you want to improve it" model. If you ever get a chance to read Burning Wheel (http://www.burningwheel.com), it has a highly developed and effective version of this mechanic.
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Date: 2007-02-01 06:48 pm (UTC)Part of the problem with old-school Elric is that so much of character creation is random (including race and class, if I remember), so you have such a wide-range of competency to begin with that it's hard to ever achieve any sort of balance. But I am a big fan of the "use it if you want to improve it" model. If you ever get a chance to read Burning Wheel (http://www.burningwheel.com), it has a highly developed and effective version of this mechanic.