Date: 2007-02-11 06:38 am (UTC)
It's funny...

I can point to my two most favorite games of all time. First i would cite 'Afterworld,' a Home Brew game where we all played Anthropomorphic Dinosaurs in a slightly futuristic world. Think 'Die Hard' and 'Ninja Turtles' combined. We started awesome, stayed awesome, and even gained a few things. However, they were very, very specific. I got +2 to rocket launchers, for instance, because i shot a semi truck off of a bridge when it was persuing us. Until then, my character had nominal experience with rocket launchers. And, now that i think of it, i never shot a rocket launcher again in that game, not for the two years after i got the +2. Why? it wasn't in the character.

Two is a campaign in GURPS. While i still have my misgivings about the system, the GM really used it to his advantage to start us out as 'seasoned' heroes, but really let us grow in power along the way. It was especially amazing how i wanted to start as a Jedi knockoff, but couldn't afford it. So after buying Wolverine's power set and adding a Venom-symbiont suit, the last leg of the adventure comes and he outright GIVES me Jedi powers. I reached Nerd-vanna.

So...i guess i just wanted to say this was an awesome thread and i will be spacing out at work all day tomorrow constantly thinking about it's concepts...huzzah.
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