Date: 2010-06-19 03:52 pm (UTC)
I believe Pathfinder addresses this, but I don't know.

But look, D&D is all about tactical effect. It's a list of dungeon themed problems and a big book of potential solutions. You are rewarded for solving the problems, and the rewards is better kit and more XP, which let you go into deeper dungeons, kill bigger monsters, and so on.

If you aren't bought into the cycle then D&D isn't really going to work for you. And if all the solutions were equal, then there would be no point in the extensive choices you have to make.

Well, no point beyond getting to play a character you think is awesome and tell the story you want to tell.

Compare with Dogs in the Vineyard, where you can build someone whose attribute: "I can overcome my blindness" can have near equivalent game impact to "I'm a great swordsman." Dogs in the Vineyard rocks as a way to play exactly the kind of characters you want to play and to tell really thematic stories about them. It sucks as a system for solving problems tactically.

(Plus, I really want to run a half-troll bard.)
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