Apr. 13th, 2007

amnesiack: (uber die)
I've had this bouncing around in my head for the last couple of days, and it seems that the only way to get it out will be to write a little bit of it down, and here's as good a place as any.

The second episode of Future Imperfect went well, I think. Lots of intrigue, double-dealing, and behind-the-back shenanigans, but the team still managed to pull off their mission, thus keeping their handlers happy. I've been thinking a lot about the structure of the game, though, particularly in regards to rules set, which I'm still not liking a lot. Combine this with some discussions (both online and offline) that I've been involved in lately about Dogs in the Vineyard, and this is a sample of what percolates up: Cogs in the Machineyard )


Note: Posted via email.

July 2011

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