Jun. 18th, 2010

amnesiack: (uber die)
The more I play D&D, the more I dislike the racial ability bonuses. More often than not, the race/class parings I'm really interested in are completely sub-optimal because the ability bonuses don't line up with the necessary abilities for the class. While it would be completely possible to just build the character that way anyway, I find it really difficult to divorce my thinking away from the tactical nature of the game, and that +2 to two abilities can end up making a pretty big difference in a character's effectiveness.

One Bad Egg (RIP) addressed this problem via their Hard Boiled Cultures supplement, suggesting subcultures within each race that had their own unique ways and corresponding bonuses. That's fine, if the players/DM accept it and someone wants to put in the work to create it. But what I really want is to just do away with race-based ability bonuses all together and just let players assign a +2 to two abilities at character creation, just like they do at levels 11 and 21. The races would still be diverse mechanically via their racial attributes and feats, but it would be way easier to play a wide variety of race/class combinations without sacrificing effectiveness.

July 2011

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