Crazy for You
Jun. 24th, 2008 03:40 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I picked up the Don't Lose Your Mind pre-order this morning, and I've been reading through the pdf on breaks and while waiting for reports to finish rendering.
Overall, it's a cool addition to Don't Rest Your Head. The "advice" sections on creating and using Madness Talents aren't particularly revolutionary, but they might be useful for people who are having trouble coming up with their own ideas (which, I suppose, is the book's overall point anyway). Where the book really shines, though, is with the twenty-six example talents (one for each letter of the alphabet). I particularly like how the relationships between the talents and the Fight and Flight options are detailed, and I love the fact that the sorts of Nightmares you become if you succumb to a particular Madness are described. I think these steps are worth including for all Madness Talents for any DRYH game that's going to run longer than a single session.
In a nice bit of textual unity, it feels like most of the talents choose one of the suggested talent creation methods from the advice section and run with it. Some are like slightly askew superpowers, while others are more of afflictions than tools. Taken as a whole, you end up with a nice mix of the weird, the horrific, and the just plain fun.
Some of my favorites are "T is for Teddy", "X is for Xenophile", "H is for Hands", and (of course, being me) "N is for Ninja".
Overall, it's a cool addition to Don't Rest Your Head. The "advice" sections on creating and using Madness Talents aren't particularly revolutionary, but they might be useful for people who are having trouble coming up with their own ideas (which, I suppose, is the book's overall point anyway). Where the book really shines, though, is with the twenty-six example talents (one for each letter of the alphabet). I particularly like how the relationships between the talents and the Fight and Flight options are detailed, and I love the fact that the sorts of Nightmares you become if you succumb to a particular Madness are described. I think these steps are worth including for all Madness Talents for any DRYH game that's going to run longer than a single session.
In a nice bit of textual unity, it feels like most of the talents choose one of the suggested talent creation methods from the advice section and run with it. Some are like slightly askew superpowers, while others are more of afflictions than tools. Taken as a whole, you end up with a nice mix of the weird, the horrific, and the just plain fun.
Some of my favorites are "T is for Teddy", "X is for Xenophile", "H is for Hands", and (of course, being me) "N is for Ninja".